Cool Cats - The World
  • πŸ—ΊοΈCooltopia - The World
    • Contents
    • Genre and Setting
  • ⛰️Geography and Environment
    • Climate and Seasons
    • Landscape
    • World Map
  • πŸ“•History
    • Historic Wars
    • Other Historic Events
  • πŸƒCreatures and Animals
    • Farm / Domesticated Animals
    • Natural Predators
    • Sapient Species
  • πŸ₯­Food and Resources
    • Food
    • Natural Resources
    • Water Sources
  • 🏘️Travel and Settlements
    • Capital
    • Important Trade Locations
    • Travel and Trade Routes
  • πŸ›οΈSociety and Structure
    • Class Divides and Social Mobility
    • Economics
    • Education
    • Employment
    • Family Groups
    • Gender Roles
    • Government Structure
    • Law and Order
    • Social Change and Revolutions
  • πŸ§™β€β™‚οΈScience and Magic
    • Magic
    • Medicine
    • Technology
    • Weaponry
  • 🎎Beliefs and Traditions
    • Festivals
    • Spiritual Belief Structure
  • Written Stories
    • The CATaclysm
      • The Water Disaster
      • The Air Disaster
    • Locations
      • Sapphire Town
      • Diamond City
    • The Story of Winter Beetah
Powered by GitBook
On this page
  • ADVENTURERS
  • THE DANGEROUS WILDS
  1. Society and Structure

Social Change and Revolutions

PreviousLaw and OrderNextMagic

Last updated 2 years ago

ADVENTURERS

At one point in time it was massively frowned upon to go out into the wilderness for any kind of journey or adventure. Over the years this has changed, especially as the Cool Cats have endured so much through fighting the Underkin and the Calamites.

This change has shifted Adventurers from a role of childish behavior to one of bravery and honor. If you have the guts to be an Adventurer then you are often revered by those around you.

After all, these Adventurers were the type of individuals who came to the rescue of Cooltopia, rising up during the great Underkin Raid.

THE DANGEROUS WILDS

There was a time, many centuries ago, where Cool Cats could wander around Cooltopia without facing much danger. Since the War of Magic, this is no longer the case. Dangers lurk everywhere and Cool Cats have to become especially careful when leaving the relatively safe confines of a city, village or town.

πŸ›οΈ